
This update features months of work on performance and polish on recently added systems. There's a lot to unpack for this release so I'll be posting a separate DEV DIARY going through the changelog in detail, but for those of you who don't want to bother with such things. Today I'm excited to release the newest update, dubbed "A cold Tyrant", for Warhammer: Geheimnisnacht. Discord - This is the most important link here.
STEAM *SOUNDTRACK HOSTED SEPARATELY ON STEAM. Rule as the Tyrant Tzar Igor the Terrible and form Kislev into a formidable nation. Take charge of Cathayan exiles and carve out a new home for your people. Lead the nomadic hordes of the Hobgoblin Khan. Lead the followers of the Ruinous Powers in Dark Crusades. Stop the rising threat of Chaos as the Lizardmen. Careful though, as you never know who exactly may be a thrall to the Dark Gods. Become a cultist of the Ruinous Powers or try to remove them from your realm. Lead the Brayherds of the Beastmen to despoil more civilized lands. Become the Everchosen - Champion of Chaos and lead an invasion of the soft lands of the south. Become a Vampire and bestow the Dark Kiss of unlife on others. Become a wizard and control the winds of magic. Almost every race is represented and playable, each with their unique mechanics. A beautiful map with every important location in the Warhammer Fantasy World. Will you fight the forces of chaos, or will you succumb to their cloying temptation? The choice is yours. featuring a massive map that extends from chilly Naggaroth and sweltering Lustria in the west to the impenetrable Mountains of Mourn in the east From the deadly Chaos Wastes of the north to the blistering deserts of Araby and Nehekhara to the south. Warhammer: Geheimnisnacht lets you play as nearly every faction in the Warhammer Fantasy world. Set in the year 2010 IC, over five centuries before the reign of Karl Franz and the familiar events of recent Warhammer canon such as the Storm of Chaos or The End Times. The Empire needs heroes like never before. Wildernesses there is the ever-present threat ofĬhaos, of Daemons and Beastmen corrupted by Rat-things, the Skaven, emerging from the sewersĪnd swamps across the land. Tribes are gathering for another assault.īandits and renegades harry the wild southern lands In the towering Worlds Edge Mountains, the orc
Kislev in the far north, come rumblings of war. Riven by uncertainty, as three pretenders all vyeĪcross the length and breadth of the Old World,įrom the knightly palaces of Bretonnia to ice-bound Soldiers, it is a land of great mountains, mighty Known for its engineers, sorcerers, traders and The largest and most powerful of the human realms. Amidst all of the fire,įlame and fury it is a time, too, of mighty heroes,ĪT THE HEART of the Old World sprawls the Empire, It is an age of battle and death.Īnd of the world’s ending. THIS IS A DARK age, a bloody age, an age of daemonsĪnd of sorcery.